Project
Hexcape
A hybrid iOS + tabletop puzzle game where players help a girl become a demigod across QR-scanned cards, an AR underworld, a 360-degree temple, and an interactive 3D puzzle box on the phone. I joined the team of six expecting to write Swift, and shifted into illustration and design for the visual world.
- My role
- IllustratorUI/UX Designer
- Year
- 2022
- Status
- Released โ spotlighted by Apple
Challenge
I joined Hexcape as a developer. Early in the project, the team's real gap turned out to be illustration and design โ the same world had to carry across printed cards, app screens, AR scenes, and a 360-degree temple, and nobody had bandwidth to take it on. The challenge was internal: could I shift crafts mid-project, on a tight Academy timeline, without slowing a team of six down while I learned tools I'd never shipped with?
Process
Outcome
Hexcape shipped, was spotlighted by Apple at the 2022 Developer Academy graduation, and reached players through Indonesian press coverage. For me personally, it was the project that turned illustration and design from a side passion into a second discipline I now bring into every product I build.
Stack
- Procreate
- Photoshop
- Adobe Illustrator
- Figma