๐ŸŒฑ Still tending the garden โ€” a few corners are still growing
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Project

Kartu Tahu

A digital card game built around conversation prompts โ€” playful, sometimes serious questions that help people learn each other across topics they wouldn't otherwise reach.

My role
DeveloperUI/UX Designer
Year
2019โ€“2023
Status
Released

Challenge

Conversation card products live or die on tone. Questions that land flat kill a session, and a UI that gets in the way of the conversation does the same. Kartu Tahu had to feel friendly without being twee, structured without being a quiz, and easy enough to pass between players without friction.

Process

  1. 01Step

    Question library

    Drafted, categorized, and pruned the question pool โ€” keeping prompts that opened conversation and cutting ones that closed it.

  2. 02Step

    Interaction design

    Designed the deck, shuffle, and reveal interactions to feel like a real card pass โ€” tactile pacing on a screen, with very little chrome.

  3. 03Step

    Build

    Implemented the app end-to-end, with question content structured so categories and decks can grow without touching code.

Outcome

A digital card game that gets out of the way of the conversation it's there to start.

Stack

  • Figma
  • React
  • TypeScript

Gallery

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